Jun 14, 2005, 07:02 PM // 19:02
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#41
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Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
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I having trouble with mesmer, maybe someone could point me in the right direction. Starting my third character and decided I want to start unlocking mesmer skills. So I built a mesmer. In pre-searing all you see me do is drop, and that is in pre-searing so that frightens me. Makes me think to gather the mesmer skills I should grab it as a secondary. Esspecially since I'm not hugely impressed by fast casting. PvE I dont see the use of fast casting other than you lose energy really quick. PvP sure ok, you can beat someone to the punch.
So my original problem was gee what do I attach as a secondary to mesmer and I was thinking ranger. Now I'm thinking gee what do I attach as a primary to a mesmer and maybe part of my misunderstanding of mesmer I am thinking elem or war.
Please point out where my logic is lacking so that I feel I can do something with the mesmer effectively thanks.
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Jun 14, 2005, 07:44 PM // 19:44
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#42
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by IndyCC
I having trouble with mesmer, maybe someone could point me in the right direction. Starting my third character and decided I want to start unlocking mesmer skills. So I built a mesmer. In pre-searing all you see me do is drop, and that is in pre-searing so that frightens me. Makes me think to gather the mesmer skills I should grab it as a secondary. Esspecially since I'm not hugely impressed by fast casting. PvE I dont see the use of fast casting other than you lose energy really quick. PvP sure ok, you can beat someone to the punch.
So my original problem was gee what do I attach as a secondary to mesmer and I was thinking ranger. Now I'm thinking gee what do I attach as a primary to a mesmer and maybe part of my misunderstanding of mesmer I am thinking elem or war.
Please point out where my logic is lacking so that I feel I can do something with the mesmer effectively thanks.
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Mesmer can be very good, but takes getting used to. One thing is that you'll end selecting all new skills most likely when you are level 8-12 or so, and possibly again later. I run a Mes El, and I started out using Illusion, Inspiration and Fire. By the time I was a bit higher level I stopped running any fire, and only ran a glyph to help out with costs, and now I only run mesmer skills. Can't wait to switch to a useful secondary - necro or ranger most likely. I'm using Domination/Inspiration with some fast casting as well. Does it work? Yes, opening up vs a hydra by stuffing his meteor down his throat and leaving him gasping for energy is fun. Domination and quick reflexes saves your party a lot of damage, and your hexes are busy shutting down the other stuff they throw.
Is fast casting necessary? Well, the interrupts are pretty fast anyway at .25 seconds, while it might help a bit vs 1 second spells the fast casting does nothing when interrupting a 2+ second spell - if you can't hit that you really need to either practice or rethink playing an interrupting mesmer, so I'd say it's more hlepful at getting a hex out on someone while minimising the time in which you aren't able to interrupt. For an interrupt like Cry of frustration it is probably more important, and it is very good at cutting big casting times - Backfire/Energy Tap take forever without it.
I think most people use Conjure Phantasm as a killing tool in the early game - I know I did, and I used shatter delusions to spike the damage off the end of the Phantasm. Later in the game I wanted to stop spells from happening, so I went with the interrupting lines. At this phase of evolution I only have 1 anti-warrior spell, and I'll probably ditch it to be purely anti-caster (though I have energy burn and diversion, both of which can work vs a warrior). I think many people fall in love with conjure phantasm in the early game and just can't bear to part with it, even though it gets less and less useful. The starting spells are very limiting as a mesmer, but it gets better.
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Jun 15, 2005, 06:40 AM // 06:40
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#43
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New Zealand
Guild: The Obsidian Kings
Profession: Me/N
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Quote:
Originally Posted by BlackArrow
Can I play to the secondary in here?
Illusion of Warrior Hate
Elementalist/Mesmer
Illusion Magic 11 +3 Rune +1 Hat
Energy Storage 10
Air Magic 10
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You can't wear runes form a secondary profession.
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Jun 18, 2005, 01:43 AM // 01:43
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#44
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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Is there a way to be a me/mo without being the healer in a party? Any way to solo with henchmen?
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Jun 18, 2005, 03:24 PM // 15:24
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#45
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Ascalonian Squire
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While he is right that Vamp Touch is not a spell, I am almost sure that Leech Signet will interupt. I find that carrying Leech Signet as my last interupt, even with hardly any points in inspiration, gives a new level of flexabilty.
For examply, fighitng a big nasty Warrior boss. As his health gets lower and lower, you invariable see the healing signet come. Will it save him in the end? No. Will not interrupting it make you the hero? No. Will popping with with leech signet allow your group to kill him just a little faster and myabe give you a slight edge? Yes.
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Jun 18, 2005, 04:30 PM // 16:30
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#46
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Toronto
Guild: NES
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Quote:
Originally Posted by Casonetto
Is there a way to be a me/mo without being the healer in a party? Any way to solo with henchmen?
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i find that i have to advertising myself as also a healer if im wanting a group especially in the temple of gods.
my points are like 14 domination 10 healing 7 fast casting and around 8 inspiration( i have a superiour domination, major inspiration, and minor fast casting , and major vigor). I most of the time i can heal pretty well. Ive done mission where i am the main healer and we have all done fine
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Jun 20, 2005, 05:49 AM // 05:49
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#47
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Academy Page
Join Date: May 2005
Profession: Me/E
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I've solo'd missions that were hard to do with a team (henchmen usually follow your lead). I think Mesmers can solo with henchmen pretty well. You can take a lot of the heat from the henchies removing hexes, enchantments and interupting.
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Jun 20, 2005, 01:58 PM // 13:58
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#48
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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I am having a hard time deciding which I fancy more, the Me/Ne build or the Me/Ele build. Opinions?
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Jun 20, 2005, 03:28 PM // 15:28
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#49
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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I'm still a semi noob when it comes to Mesmer PvP, but i did take my Mes/Necro through the PvE "painlessly" . For PvE i focussed primarily on damage on groups of mobs:
1. Fast Casting
2. Death Magic
3. Inspiration
Anyway i WANTED to make use of Fast Casting [otherwise why be Mesmer prime], and so i looked into all the spells that are relatively slow to cast:
[Bread and Butter Spells]
Rotting Flesh [disease a group, casting time 3]
Deathly Swarm [hits up to 3 adjacent foes, casting time 3]
Energy Tap [steals back some energy, casting time 3]
[Circumstancial Spells for additional punch, main consideration = low energy cost since at this stage i'm running low]
Putrit Explosion [just great for all round damage but can be costly]
Necrotic Traversal [very cheap and fast, poison a group]
Soul Feast and/or Ether Feast [both are for healing, depending wether i put more points in Inspiration or Death Magic. Ether Feast is cheaper though but recharge very slow [when you need it it is very slow], Soul Feast needs a corpse but can potentially heal more and instant recharge].
Well of Suffering [hp drain in the circle, Nice to add on top of Necrotic :P]
One of the Mantras [depending which area i'm in] or my Leech Signet [to interupt].
Lastly if i'm not taking a rez signet and if i have space , one of the Sumon Minions [all are casting time 3, but nothing is more amusing then beating other necros with corpse stealing :P, this is more just for amusement to see how fast i can raise all the corpses ]
When there arent corpses, i repeat Deathly Swarm+Rotten Flesh+Energy Tap , when things start to drop dead i use whatever i have energy for :P
Anyway that got me relatively far, i also tried Blood Magic instead of Death Magic where you combo Vampiric Gaze/Touch/Ether Feast with something like Dark Pact [health sacrifice spells], but i ran out of energy too fast and it's too much based on single targets [but no corpse requirements].
In PvP [the few times i did try] i purely combined Fast Casting with Domination + Curses. The Necro Curses imho is alot more anti-warrior and anti-ranger and with fast casting you bog down a warrior very fast. Myy choice of domination/Inspiration spells would usually then purely be anti-mage. If i run into energy + health issues i switch domination for inspiration and simply drain the energy out of the mages.
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Jun 20, 2005, 06:09 PM // 18:09
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#50
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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I have decided to go Me/Mo, I don't want to spread my points too thin, whats a good attribute setup look like? I was thinking of eschewing fast casting (I know, even though I am a Mesmer primary) and going Illusion, Domination, and Protection.
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Jun 20, 2005, 06:19 PM // 18:19
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#51
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Captain Marvel
While he is right that Vamp Touch is not a spell, I am almost sure that Leech Signet will interupt. I find that carrying Leech Signet as my last interupt, even with hardly any points in inspiration, gives a new level of flexabilty.
For examply, fighitng a big nasty Warrior boss. As his health gets lower and lower, you invariable see the healing signet come. Will it save him in the end? No. Will not interrupting it make you the hero? No. Will popping with with leech signet allow your group to kill him just a little faster and myabe give you a slight edge? Yes.
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45 second recycle time = bad. I tried it for a bit, decided it wasn't useful enough. Thinking of cry of frustration.
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Jun 21, 2005, 01:09 AM // 01:09
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#52
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: Thundering Legion
Profession: Me/R
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ME/R and Frustrated
Ok I have a 20th lvl Me/r. I am look for good ideas for builds. One of my biggest problems has been people like to run critters right into me or move so fast that I really don't get a chance to do anything.
In pvp I can make an awsome Pet tank.... yes a pet tank.... and hide myself around a corner or something and cast offencive spells Meanwhile using my pet to disrupt and kill ppl
It seems that in Role Play people are in such a hurry to get through the game.
If someone decides to run then I die. Just like any caster, I feel we need that warrior wall of protection.
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Jun 21, 2005, 01:15 AM // 01:15
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#53
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Ascalonian Squire
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Quote:
Originally Posted by Epinephrine
45 second recycle time = bad. I tried it for a bit, decided it wasn't useful enough. Thinking of cry of frustration.
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Ya, the recharge time is a pain, but it is good for the unexpected interrupt. If I am unsure if I will be facing more melee or casting mobs, I will usually pack cry and leech signet.
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Jun 22, 2005, 06:19 AM // 06:19
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#54
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Academy Page
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Do you think that a Me/N running domination, curses, and inspiration sounds like a good idea, and does anybody have a build for it? It sounds like a fun idea to try out, imho.
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Jun 22, 2005, 07:16 PM // 19:16
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#55
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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Quote:
Do you think that a Me/N running domination, curses, and inspiration sounds like a good idea, and does anybody have a build for it? It sounds like a fun idea to try out, imho.
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I have tried in PvE, didnt help me alot, mainly because all the mobs i encountered seems to be removing hexes/curses/enchantments faster than i can cast it on them [and i do have fast casting]. In PvP i am still fooling around. Domination seems to be short-lasting but with very direct impacts [damage], where curses generally last longer but with much more indirect impacts [i.e. lower armor class/slow attack speeds/prevent healing etc]. And some even seem to work AGAINST each other i believe [i.e. slowing attack speed and empathy...? ]. With curses i usually feel i'm entirelly dependent on either being the target caller myself or following the called target [MUST target someone which are under attack], with domination i feel i can spread my attention and run around a bit more [i.e. going after the elem in the back].
As for inspiration, purely for the energy gains i would probably always go for that. I believe most curses are pretty expensive too and to get any benefits from fast-casting you will need energy [well that has been a main obstable with curses for me in general, you have fast casting and you WANT to smack 3+ curses on some warrior NOW [and you technically CAN]..but no energy ]
Last edited by silvertemplar; Jun 22, 2005 at 07:22 PM // 19:22..
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Jun 23, 2005, 12:51 AM // 00:51
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#56
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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How about a Mesmer/Necromancer with fast casting, death, domination and inspiration? Or is 4 attributes spreading it too thin?
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Jun 26, 2005, 03:33 PM // 15:33
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#57
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Pre-Searing Cadet
Join Date: Jun 2005
Profession: Me/Mo
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How would this build work in PvP (Me/Mo):
Domination: 12 +2(rune) +1(head) (only have major unlocked for now)
Illusion: 10 +1(rune)
Fast Casting: 8 +1(rune)
Healing: 2
Shatter Enchantment
Arcane Conundrum
Backfire
Power Block
Power Spike
Diversion
Blackout
Restore Life
Last edited by artyparty; Jun 26, 2005 at 03:36 PM // 15:36..
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Jul 01, 2005, 01:39 PM // 13:39
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#58
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Right, does savage slash work while you have illusionary weapon up? My illusionary weaponist also has phantom pain+shatter illusions for the deep wound.
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Jul 02, 2005, 07:49 AM // 07:49
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#59
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Academy Page
Join Date: Jun 2005
Profession: Me/N
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alright everybody ive read the posts and none seem to appealin or are built solely for pvp...
heres my setup, i want everyones opinions on what i should keep or change, and what i should set my skills up as, and i would also like some builds for changing my second profession.
Me/N
Level 20
Domination = 15 (12 +1 (mask) + 2 (major rune)
Fast Casting = 6
Blood Magic = 10
Have minor vigor on armor, and +22 health staff wrapping with max damage staff +11 energy total, 20% chance to improve casting speed and skill recharge using domination magic skills(20% on both)
my setup is as follows:
Empathy
Energy Burn
Life Syphon
Wastrels Worry
Chaos Storm
Backfire
Cap Sig (replace with echo, well of blood, etc...)
Rez Sig
most of my PvE i do with my friend who is a W/N.
i really dont want anyones opinions for PvP because this guy is not a pvp character. i mostly just want tips for PvE. be gentle and please give me your suggestions.
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Jul 11, 2005, 07:00 PM // 19:00
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#60
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Ascalonian Squire
Join Date: Jul 2005
Profession: Me/Mo
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i find energy surge works a lot better than energy burn, with my mesmer i mainly go for area damage, drain effects. Energy burn, backfire, signet of weariness, cry of frustration (not chaos storm because people tend to move
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